Lots of news about the latest advancements in the game!
Another milestone is reached : the whole aspects of city management are now almost functional for alpha. There’s still many bugs, but most of those preventing completly from playing the game have been solved ( and there was loads!).
Most of the buildings and resources are completed and they are now all integrated into the game itself. For exemple there’s the mine, which from level 3 can possess mine shafts placed directly on deposits as an annex. On the same principle there’s the quarry and claypit. There’s the tannery who make clothes for our porcos. The brewery, the potter, the weapons manufacturer … A total of around 20 buildings each with four levels. Buildings production now sometimes give you the choice between several resources: an advanced tool maker can produce for example bronze tools or iron tools. There are dozens of resources each with its own graphism used for display in the warehouses. The icons of the buildings were made in a simple style, using black silhouettes representing the function of each building.
The server is beeing tested with two players ( a friend and myself ) and running successfully for the past two weeks to debug the most obvious issues.
Graphically, apart from the addition of all the buildings and resources, there is now porcos citizens walking by the streets as well as smoke and fires FXs on buildings. The system of decorative citizens is complex and based on the principle of ”missions.” Depending on the total population and its constitution, a number of citizens is spawned and assigned with a mission. Although currently only one mission is made (walking randomly across town ), there will be, at term, various missions consisting for exemple in going to the market and then back home or deliver a resource warehouse from an industry… etc..
The game is now v 0.403.
Memory management of the game has been greatly enhanced by implementing dynamic loading of sprites, which are now all stored externally to exe: it allows an extremely simple and intuitive modding. Simply edit the files (. png) and reload the game to see the changes. I would advise not to inspect these folders at the beginning of the game to avoid beeing spoiled seeing all the high level buildings!